Class Tuning Incoming — September 1, 2026
63 changes · 12 classes · 34 sections
1 of 12 class sections open
Frost
We’re aiming to increase Frost Death Knight’s performance in single target and two target cleave scenarios.
- Buff:
Howling Blast — Main target damage increased by 15%.
- Buff:
Obliterate — Damage increased by 15%.
- Buff:
Frost Strike — Damage increased by 20%.
- Buff:
Melee — Damage increased by 10%.
Havoc
- Buff:
All damage — All damage increased by 4%. This does not affect PvP combat.
Vengeance
Vengeance is still performing below expectations defensively, so universal mitigation effects are getting a buff. Additionally, Fel Devastation’s effectiveness as a recovery tool has fallen behind as maximum health pools go up, so its healing is being increased.
- Buff:
Demonic Wards — Now reduces damage taken by 15% (was 12%).
- Buff:
Void Reaver — Now causes Frailty to reduce damage taken by 6% (was 5%).
- Buff:
Fel Devastation — Healing increased by 25%.
Devourer — PvP
- Buff:
All ability damage — Increased by 5% in PvP combat.
Havoc — PvP
- Nerf:
Rain from Above — Now deals damage equal to 6% of max health per bolt (was 8%).
General
- Buff:
Shred — Damage increased by 10%.
Balance
- Buff:
All ability damage — Increased by 4%. Does not affect PvP combat.
Feral
Feral is performing below expectations, particularly in raid encounters, so we’re providing both an overall lift as well as some specific buffs to single-target abilities.
- Buff:
All ability damage — Increased by 5%. Does not apply to PvP combat.
- Buff:
Auto-attack — Damage increased by 10%.
- Buff:
Ferocious Bite — Damage increased by 10%.
Restoration
- Buff:
All healing — Increased by 4%.
General — PvP
- Nerf:
Innervate — Grants 20% mana in PvP combat (was 25%).
Feral — PvPDruid of the Claw
We’re increasing Feral’s general damage, especially for Druid of the Claw, and nudging down their defensiveness to speed up the pace of combat for Feral.
- Buff:
Ravage — Damage increased by 15% in PvP combat.
- Nerf:
Survival Instincts — Reduces damage taken by 40% in PvP combat (was 50%).
Restoration — PvP
We’re increasing Restoration’s overall healing while at the same time reducing the power of Swiftmend and some of their mana regeneration talents. The goal is to better balance Restoration’s healing kit to not be so reliant on Swiftmend to top up allies.
- Nerf:
Potent Enchantments — Increases the duration of Incarnation: Tree of Life by 4 seconds in PvP combat (was 6 seconds).
- Nerf:
Reforestation — Grants Incarnation: Tree of Life for 8 seconds in PvP combat (was 10 seconds).
- Nerf:
Swiftmend — Healing reduced by 20% in PvP combat.
- Nerf:
Blossom Burst — Costs 1.89% base mana in PvP combat (was free).
- Redesign:
Blossom Burst — Now prioritizes applying Rejuvenation over Lifebloom.
- Nerf:
Mass Blooming — Costs 3.5% base mana in PvP combat (was free).
Devastation — PvPFlameshaper
The Devastation Flameshaper build is not being utilized much compared to Scalecommander. We’re increasing the power of some Flameshaper focused spells to open up more options for them.
- Buff:
Disintegrate — Triggers Consume Flame at 200% effectiveness in PvP combat (was 150%).
- Buff:
Enkindle — Damage increased to 30% in PvP combat (was 20%).
- Buff:
Expanded Lungs — Increases Fire Breath’s periodic damage by 40% in PvP combat (was 30%).
Preservation — PvP
- Nerf:
Mana regeneration — Now reduced by 35% in PvP combat (was 30%).
Beast Mastery
- Buff:
All damage — All damage dealt by you and your pets increased by 7%.
Survival
- Buff:
All damage — All damage dealt by you and your pet increased by 7%. This increase is only 3% while engaged in PvP combat.
Beast Mastery — PvP
Beast Mastery’s damage during burst windows is higher than we’d like in PvP, reducing some of the abilities that can contribute to this situation.
- Nerf:
Bloodshed — Damage reduced by 25% in PvP combat.
- Nerf:
Bestial Wrath — Initial damage reduced by 10% in PvP combat.
- Nerf:
Stampede! — Pack Leader damage reduced by 10% in PvP combat.
Fire
- Buff:
All ability damage — Increased by 3%. Does not apply to PvP combat.
Frost
- Buff:
All ability damage — Increased by 6%.
General — PvP
Mages have been extending the duration of PvP matches with frequent access to strong defensive abilities, so we’re reducing the effectiveness of their barriers and the cooldown of Ice Block. Fire damage is also being reduced to bring them in line with other specializations.
- Redesign:
Improved Conjuration — Reduces the cooldown of Mirror Image by 15 seconds in PvP combat.
- Redesign:
Winter’s Protection — Reduces Ice Block cooldown by 15/30 seconds in PvP combat. The PvP tooltip will be updated in a later patch.
Arcane — PvP
- Nerf:
Prismatic Barrier — Absorb reduced by 25% in PvP combat.
Fire — PvP
- Nerf:
Blazing Barrier — Absorb reduced by 25% in PvP combat.
- Nerf:
All damage — Reduced by 3% in PvP combat.
Frost — PvP
- Nerf:
Ice Barrier — Absorb reduced by 25% in PvP combat.
Mistweaver
We’re looking to increase Mistweavers’ healing capabilities while increasing their 4-piece set bonus value.
- Buff:
All healing — All healing done increased by 5%.
- Buff:
The Venomous Abyss 4-piece set bonus — Chance to activate increased from 20% to 25%.
Windwalker
- Buff:
All ability damage — Increased by 4%. Does not affect PvP combat.
Protection
We’re adjusting Protection Paladin damage to help them keep up with other tanks, especially in dungeons.
- Buff:
Blaze of Glory — Damage increased by 150%.
- Buff:
Consecration — Damage increased by 30%.
- Buff:
Divine Guidance — Damage increased by 30%.
Discipline
- Buff:
Shadow Mend — Mana cost reduced by 20%.
Discipline — PvPVoidweaver
Discipline could use some help, particularly Voidweaver, so we’re increasing some of its absorption and Atonement healing capabilities to bring them on par with other healers.
- Buff:
Void Shield — Absorption increased by 15% in PvP combat.
- Buff:
Power Word: Shield — Absorption increased by 15% in PvP combat.
- Buff:
Atonement — Healing increased by 10% in PvP combat.
General — PvP
Rogues’ defensive potential improves in coordinated play and as ratings increase, with the predictive effect of Preemptive Maneuver standing out as being too rewarding, so it’s being brought down to be more appropriate.
- Nerf:
Preemptive Maneuver — Now reduces damage taken by 25% while its effect is active (was 40%).
Assassination — PvP
- Nerf:
All ability damage — Reduced by 4% in PvP combat.
Elemental — PvP
Elemental’s Farseer hero talent tree is performing better than expected defensively, and its Stormbringer hero talent tree is performing below expectations offensively. Natural Harmony’s improvements for Nature’s Guardian are being diminished, while key Stormbringer effects are receiving buffs.
- Nerf:
Natural Harmony — Farseer: Now reduces the cooldown of Nature’s Guardian by 10 seconds (was 15 seconds) and increases its healing by 5% of max health (was 10%) in PvP combat.
- Buff:
Tempest — Stormbringer: Damage increased by 20% in PvP combat.
- Buff:
Natural Gift — Stormbringer: Now increases Nature damage by 4% (was 2%) in PvP combat.
- Buff:
Stormcaller — Stormbringer: Now increases Nature spell critical strike damage by 10% (was 5%) in PvP combat.
Enhancement — PvP
Enhancement is on the weaker side offensively, so we’re increasing some of its sustained damage while also reducing its healing capabilities slightly.
- Nerf:
Healing Surge — Healing reduced by 20% in PvP combat.
- Buff:
Stormstrike — Damage increased by 15% in PvP combat.
- Buff:
Lava Lash — Damage increased by 15% in PvP combat.
Arms, Fury — PvP
Arms and Fury Warriors provide strong group defensive utility through the Safeguard PvP talent, but the frequency of damage reduction prevented enemy teams from having a window of time to strike.
- Nerf:
Safeguard — Now increases the cooldown of Intervene by 20 seconds for Arms and Fury in PvP combat.
Player versus Player
- Nerf:
Gladiator’s Distinction — The set bonus grants 5% primary stat for all healing specializations (was 10%).
Sources
- Class Tuning Incoming — September 1 · Blizzard