These notes are from the Public Test Realm. They are not live yet and may change before release.
Midnight 12.1.5 Content Update Notes — October 1, 2026
53 changes · 10 classes · 24 sections
1 of 10 class sections open
Devourer
The changes reduce friction when Collapsing Star is interrupted, cancelled, or moved out of range while limiting repeated slow-drain manipulation.
- Redesign:
Collapsing Star — Gains increased range after casting begins and no longer takes a 5-second cooldown when cancelled.
- Redesign:
Collapsing Star — Slow Fury drain is limited across repeated casts to about 1.5 full casts, after which normal drain resumes.
- Buff:
Soulforged Blades — Critical strike chance for Hungering Slash and Voidblade increased to 18%, from 15%.
- Buff:
Voidpurge — Void Ray cooldown reduction during Void Metamorphosis increased to 2.5 seconds, from 2 seconds.
DevourerVoid-Scarred
- Redesign:
Demonic Intensity — Collapsing Star now resets The Hunt and its empower effect raises The Hunt damage by 30%.
- Redesign:
Violent Transformation — Now resets Soul Immolation and no longer resets or increases the damage of The Hunt.
- Nerf:
Monster Rising — Intellect bonus outside demon form reduced to 10%, from 15%.
- Buff:
Monster Rising — Collapsing Star damage bonus increased to 20%, from 15%.
Restoration
Nature’s Bounty was redesigned to reduce rotational friction.
- Redesign:
Nature’s Bounty — Regrowth heals up to three allies with Rejuvenation for 15% of its healing, prioritizing the lowest-health allies.
AugmentationChronowarden
- Redesign:
Temporality — Duration is now increased by Mastery: Timewalker.
- Redesign:
Temporal Burst — Duration is now increased by Mastery: Timewalker.
AugmentationScalecommander
- Buff:
Melt Armor — Damage increased by 100%.
Preservation
- Nerf:
Merithra’s Blessing — Duration reduced to 30 seconds, from 1 minute.
- Fix:
Consume Flame — No longer double dips from healing increases on the target.
- Redesign:
Merithra’s Blessing — Now counts as an Arcane spell and can be cast when locked out of Nature.
Marksmanship
- New:
Blood Fletching — New talent: Aimed Shot critical strikes cause Master Marksman bleed damage equal to 20% of the damage dealt; for 4 seconds, abilities add bleed damage to that target.
- Removed:
Unload — Removed.
- Fix:
Explosive Shot — No longer automatically selects and fires at a nearby target when used without a target.
Survival
- Fix:
Strike as One — Fixed Raptor Swipe bonus damage while Aspect of the Eagle is active.
- Fix:
Raptor Swipe — Fixed a range that was longer than intended while Aspect of the Eagle is active.
Arcane
- New:
Spell Density — Several Arcane spells were added for additional visibility options for non-Mage players.
Frost
- Fix:
Splitting Ice — Fixed damage modifiers and second-target behavior for Frostbolt and Frostfire Bolt interactions.
- Fix:
Shatter — Fixed concurrent Ice Lance behavior with Fingers of Frost and Thermal Void.
- Fix:
Crystalline Refraction — Fixed Ray of Frost interruption behavior that could prevent Fingers of Frost generation.
- Fix:
Frostfire Empowerment — Fixed effects not applying to the second target of Frostfire Bolt through Splitting Ice.
- New:
Splinterstorm — Now trackable in Cooldown Manager as a buff and no longer removed at the start of a raid encounter or Mythic+.
General
- Fix:
Transcendence: Transfer — Fixed use while silenced when talented into Transcendence: Linked Spirits.
Discipline
- Nerf:
Master the Darkness — Duration reduced to 30 seconds, from 1 minute.
Holy
- Redesign:
Holy Celerity and Ultimate Serenity — Swapped positions on the specialization tree.
General
- Fix:
Shiv — No longer incorrectly plays an impact visual on the Rogue.
Outlaw
- Redesign:
Deft Maneuvers — Blade Flurry now costs 5 additional Energy per target hit, up to 30, instead of a flat 30 additional Energy.
Subtlety
- Fix:
Shadow damage modifiers — Updated to resolve incorrect damage-bonus application and double-dipping in specified Shadow damage interactions.
Enhancement
- Fix:
Static Accumulation — Fixed Maelstrom Weapon stacks stopping automatic generation during certain Ascendance or Doom Winds timings.
Restoration
- Fix:
Swelling Tides — Extending Riptide now extends its timer rather than resetting it.
- Fix:
Nature’s Swiftness and Ancestral Swiftness — Fixed Healing Rain not becoming instant cast.
ProtectionColossus
- Buff:
Execute — Damage increased by 30%.
- New:
Practiced Strikes — Now also reduces the Rage cost of Execute and Revenge by 10.
New Content
- New:
The Unbinding of Kith’ix — New single-boss raid with Story Mode, Raid Finder, Normal, Heroic, and Mythic difficulties; Mythic supports flexible groups of 15 to 25 players.
- New:
Labyrinth of Kindo’jan — New nine-chamber Delve-like challenge that can be completed in one session or one wing at a time.
- New:
Aqir Invasions — New hourly zone-wide public events in Eversong or Zul’Aman, with six scenario types and a boss fight.
Mid-Season Refresh
- New:
Nebulous Voidcores — Starting the week of October 6, Orin Straylight offers one additional weekly bonus roll after the associated quest chain and research complete.
- New:
Ascendant Venomstones — Available after the October 20 research step; ten stones upgrade a fully upgraded Season 2 Hero, Myth, or maximum-quality Tidal Crafted weapon, trinket, or necklace.
- New:
Midnight Keystone Myth: Season 2 — New achievement for reaching 3600 Mythic+ rating, rewarding the Venomous Contender title and a Timelost Saddle.
Housing
- New:
Floorplan edit mode — Adds default Page Up and Page Down keybinds for moving between floors.
- New:
Blueprint collection — Adds a direct shortcut from the Housing Controls blueprint button and clarifying collection text and tooltips.
- Fix:
Public Neighborhood Endeavors — Public Neighborhoods no longer receive the same Endeavor in back-to-back assignments.
- Redesign:
Stairwell blueprints — Vertically connected stairwell rooms export together and can be connected to a selected bottom or top floor on import when no collision occurs.
- Fix:
Blueprint Contents List — No longer lists dyes supplied by decor with matching dyes; dye tooltips clarify which Dye Item applies each dye.
Prey
- New:
Prey catch-up — Players below rank 4 receive 4000 Journey progress per hunt; ranks 4 through 9 receive 2000 Journey progress from each of their first four weekly hunts.
- Fix:
Afflicted and Tormented Souls — Can no longer be used during an active hunt and must be used between hunts.
User Interface and Accessibility
- New:
Player coordinates — Adds minimap coordinates, options to disable them, and integer or decimal display choices.
- New:
Combat Audio Alerts — Adds Pulse Your Health, which plays an increasingly urgent looping sound below a chosen health percentage.
- Redesign:
Warband reputation — Legion and Battle for Azeroth reputations are now shared across the warband.
Sources
- 12.1.5 Content Update Notes · Blizzard
- Full Midnight 12.1.5 Patch Notes · Icy Veins